Rust Rendering with minifb
Part 1 Adding a 2d RGBA pixel buffer to minifb
Everyone loves rendering! This is an entirely pointless project becuse things like OpenGL and Vulkan exist. But I kinda like playing with the simplicity of the minifb framebuffer crate, so I decided to make a simple 3d rendering engine in Rust using minifb.
The code for this project is available on the mathsDOTearth github page.
Part 1 Adding a 2d RGBA pixel buffer to minifb